From Home Movies to Hollywood: Camerawork Basics. In Maya 5 Killer Tips, effects wizard Eric Hanson lets the genie out of the bottle, revealing all of the Maya tricks, techniques, and shortcuts he's employed to create visual marvels for films like The Day After Tomorrow, Cast Away, Fifth Element, and more. Ready to learn from a seasoned visual effects veteran? A Simple Rigid Body Animation. Sampler Info Facing Ratio Mania. Building Character Animation That Is More Than Skin-Deep. Then sit down and pay attention! Shady, Undesirable Elements in Maya. Oops: warning, error, and catch.
Animated Image Planes Gone Wild. Real World Production Methods Otherwise Known as Stress. Pick Nothing, Nothing at All. The Glamorous World of Modeling Work Smarter, Not Harder. Fear of Point Light Shadow Maps. Clip It, Clip It Good. Battle Two Turbulence Fields Together.
Finding Those Reclusive Local Axes. No Auto Anything Especially Camera Clipping. More and More Image Formats. Swarming Bugs or Attaching Fields to Individual Particles. Getting Oriented with Your Joints. Embracing the Revolution Lighting Your Way. Insert Here While Drawing Curves.
It's the Right Thing to Do. Glows, Fogs, and Flares, Oh My! The Revolutions Will Not Be Televised. It's not enough to just know how to use the program; you need to demonstrate that you can do so swiftly, efficiently, and with dazzling results! Bulging Biceps with Sculpt Deformers. Multilister Versus Hypershade—Que Es Mas Macho? He has worked for Digital Domain, Sony Imageworks, Dream Quest Images, Walt Disney Feature Animation, and more. Adding, Getting, Setting, and Connecting Attributes. Triplanar Projection to the Rescue.
All Soft Bodies Must Rest. Deciphering the Hieroglyphics: Unearthing the Secrets of the Maya. He is also a teacher and lecturer on the topic of visual effects as well as the author of the previous edition of this book. Not Your Grandfather's Utility Nodes. Interrogating Points as to Where They Live.
Field Operators Are Standing By. Emit More Particles as the Emitter Goes Faster. By focusing on concise tips, informative nuggets, and seasoned productivity secrets that are rarely found in other volumes, this book takes you straight to the heart of the matter: the productivity enhancers that you usually only acquire after working with a program in an intensive professional environment. Array Attribute or Attribute Array? Here to ensure you do is a fun, full-colored guide that's been pared down to just the essentials: the hundreds of tips, shortcuts, and tricks the pros use every day to speed their Maya 6 workflows. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours. With more than 90 percent of film effects houses and half of the North American game studios using Maya in their projects, the pressure is on for 3D modelers to prove their Maya chops! Kill Particles When They Go Below a Certain Height.
Click Box Size for High-Res Monitors. Don't Lower Yourself to Component Mode. Making Particles Collide with a Floor. Panel View Versus Film Back Versus Resolution. Start Up Your Own Image.
Autotracing for Fun and Profit. Along with tips for customizing the Maya interface, polygonal modeling, rendering, and more, veteran author Eric Hanson also provides tons of insider techniques for working with Maya 6's newest features including tips for working with new tools like the Soft Modification Tool, Animation Retargeting, and High Quality Shading; advice for working with the new particle behavior features; cool new hotkeys; and insight into streamlining the texting process with Maya's new Photoshop integration, to name only a few. Use of Photoshop as a Modeling Tool. Get in Line, Lowly Vertices. This is the eBook version of the printed book. Rags to Rendering: Getting a Grip on Shading.